The
film opens with a thundering musical theme and a title that threatens
to bust out of the screen and into our third spatial dimension. After
the credits end, we get a view of the Martian surface. In the distance
we see the wreckage of a crashed rocket ship. A voice belonging to Colonel
Edward Carruthers begins to narrate, relating how the ship he commanded
cracked up on landing six months previously and how he is now the only
survivor from that doomed expedition, the crew encountering some strange
force on the Red planet they came to know only as death. The camera
slowly pans over the landscape and a second rocket ship is revealed,
albeit intact and standing erect. Carruthers says that he will now be
going back to face his superiors on Earth and possibly another kind
of death.
Now
we see the capitol building in Washington D.C., which quickly fades
to a door marked, “Science advisory committee. Division
of interplanetary exploration.” No doubt down the hall
are the offices for the division on Radiation-Enlarged Insects
and Lizards. Inside this room a government official is conducting
a press conference and releasing information on the second rocket ship
sent to Mars. He talks about how Colonel Carruthers has been found alive,
but is the only survivor from the initial expedition. The Colonel will
be returned to Earth to face trial for the murders of the rest of the
first ship’s crew.
Back
on Mars, we see the Challenge-142 preparing to lift off. Before
they can depart, Van Heusen notices an open compartment. It seems Lt.
Calder was dumping some crates (littering) and forgot to close it. The
open hatch is closed remotely, but as it slides shut, an ominous shadow
moving about nearby alerts us to the fact that something has managed
to get aboard while it was open. We hear a few growls and even get a
close up of IT’s feet as it moves about. I gotta
say, this guy needs some serious corrective footwear. Talk about a slewfoot!
What is even more hilarious is that the shadow we see on the wall seems
to be made by the actor in the monster suit, but not the monster mask.
His facial features seem pretty clear in silhouette.
After
a name check, Van Heusen begins the launch countdown at ten, while strapped
into what appears to be a lawn chair! Where was the budget blown for
this ship? No trash recycling systems and cheap chairs! The contractor
must have spent it somewhere, but it obviously wasn’t on this
ship!
Once
in space and safely on the way home, Van Heusen (who will henceforth
be referred to simply as Van – some of the characters did it,
why not me) begins acting like an asshole, ridiculing Carruther’s
story of a monster. He tells Carruthers (seemingly with great delight)
that they have enough evidence to put him in front of a firing squad.
They head up one level and Van shows him a human skull they found on
the surface of Mars. Dental records revealed it to be a Frank Kenner,
one of Carruther’s crew. The skull has an obvious bullet hole
in it and Van says, “There’s only one kind of a monster
that uses bullets.” There is an ominous musical cue. Carruthers
walks away and the film fades out.
Sometime
later the crew is cleaning up after a meal. Correction: the women
are cleaning up after a meal. Yes, in this futuristic year of 1973,
women – despite being doctors and presumably vital members of
the crew – are still assigned the laborious task of cleaning up
after meals and making sure all the lazy, fat-ass males have fresh,
hot coffee in their cups and are supplied with cigarettes. I wonder
if these guys made them cook the meal as well.
So
this group has finished a meal and are relaxing. The usual light banter
is exchanged before the topic of Colonel Carruthers and his monster
comes up. Royce (the other Royce will always be referred to as Doctor
Royce for purposes of this review) says that he doesn’t disbelieve
or believe the story. Along about that time Carruthers arrives and is
greeted with a smart-ass comment from Van. He gets some coffee from
Ann and retreats back up one level. Van then states that before they
reach Earth, he will have Carruthers’ confession on tape. What
is he going to do, beat it out of him?
Some
more time passes and Ann brings Carruthers a plate of food. She admits
that she has only heard the story of what happened to the crew of the
Challenge-141 from Van and would like to hear it straight from
Carruthers. He relates to her how they landed, went out exploring and
then got caught in a sandstorm. Something in the storm began taking
the crew and in the confusion shots were fired, one apparently killing
Kenner by mistake. Carruthers was the only one who made it back to the
ship. Subsequent searches turned up no signs of his crew or the thing
that took them.
Van
continues to act like a dick. Ann - with whom he seems to have some
sort of relationship beyond work - tells him that he owes it to Carruthers
to treat him like a fellow officer and not an animal, and that it is
not his place to decide whether he is guilty.
More
time passes. Royce and Carruthers are playing chess while Van looks
on, smoking a cigarette. Calder is nearby scribbling in a notebook –
probably “I won’t leave outer hatches open before lift-off”
a hundred times, enforced by Van for his lamebrain mistake. Elsewhere,
Keinholz is sitting alone at a desk, looking bored. He hears their stowaway
bumbling around the cargo hold. He goes to investigate and is killed,
the attack shown as shadows on a wall. The monster lifts Keinholz over
his head and brings him smashing to the floor, where he proceeds to
pelt the unfortunate crewmen with a barrage of blows…or in this
case, cartwheeling its arms and bitch-slapping the guy to death.
Above,
Carruthers has heard the commotion and wonders what is going on. No
one else seems to have heard anything. He still insists on performing
a head count and when Keinholz comes up missing, everyone begins searching
the ship for him. While everyone is split up, Gino Finelli is captured
by the beast when he stops to pilfer some cigarettes from a storage
locker.
Everyone
convenes again and Van is in disbelief as there just isn’t a place
on the ship a man could hide. Carruthers asks where Gino is and Bob
says that he was right behind him. He looks back down the ladder to
the deck below and calls out to Gino, but all is silent below. He, Van
and Carruthers all go back down where they find Gino’s unused
cigarette on the floor, but no Gino. Now everyone is calling out for
Gino in addition to Keinholz. Soon after, Keinholz’s body is located
in an air duct.
Everyone
comes running and arrives as Keinholz is removed from the duct. Bob
wonders if Gino is inside the duct, but Carruthers looks and sees nothing.
Major Purdue volunteers to go in to look for Gino as he claims to know
the layout. He crawls on in, but doesn’t see anything at first.
Then he re-orients himself and sees Gino at the end of the passage.
Gino is looking pretty bad, like he was in a fight with an Avon lady
who applied her make-up samples to him. Purdue yells out that he found
Gino and begins to crawl toward him. He shakes Gino, trying to rouse
him but Gino just shakes his head limply. Then there is a shadowy movement
nearby and IT arrives on the scene, no doubt pissed
to find someone playing with his food. IT growls and
claws at Purdue, who screams before pulling out a revolver and squeezing
off a few shots. This makes the monster roar and outside in the storage
room, Carruther’s face is one of dread – he knows that roar
all too well, it seems.
Purdue
comes barreling out of the duct and Carruthers sneaks a glance inside
before he and Van replace the cover over the entrance. Bob, naturally
has a fit, upset that his brother is being left behind. He is removed
by Royce and Carruthers yells to the cowering women to run and get a
head start. A head start for where? You’re on a spaceship, not
the open plains of Iowa. Carruthers then spots a crate of grenades and
suggests that they wire them up to the hatches, thus blowing IT
up if it decides to leave the duct. So Van, Carruthers and Calder wire
up these grenades, then gather up Keinholz’s body (which seemed
to magically aid them in picking itself off the floor) and retreat to
one of the upper levels.
Next
we see a table loaded with guns, rifles and ammunition. It looks like
a NRA convention! It is at this point that I must point out the sheer
stupidity of these people. They are on a spaceship, which is traveling
through the vacuum of space. Rupturing the hull of the ship in any way
would be extraordinarily bad. I’d imagine that great
pains would be taken to minimize the chances that such an event ever
took place. Yet these fools insist on firing projectile weapons within
the confines of the ship. Not only that, but they have grenades ready
to detonate below. Now, what kind of tests did these people have to
pass in order to be selected for this mission? Cuz smarts don’t
seem to be a requisite. Not once does any one of them stop to consider
the chances that such an explosion might actually harm the bloody
ship! No, they just fire away. Either these people are colossal
idiots, or they are confident in the construction and engineering of
the ship – but given the lawn chairs adorning the place, I would
not exactly be willing to bet my life on the latter possibility.
So
the men are taking stock of the weapons while the ladies apply the most
idiotic looking bandage to Purdue’s head. Royce tries to console
Bob by telling him there was nothing they could have done for Gino,
but Bob is pissed that they didn’t even try to rescue his brother.
Meanwhile,
Van is asking Carruthers if he knows what IT is. This
must have just galled the guy to no end. Here he was all ready to break
Carruthers and get a confession, and now he must admit that the other
man was right all along. Time passes and the gang is pacing up and down,
waiting for IT to leave the ducts and trip the grenade
trap. They all gather around the intercom and listen as IT
busts through the grate covering the duct and sets off the grenades.
All those grenades detonate and we are treated to an explosion that
looks like it was made by a box of firecrackers.
They
still hear the monster growling, so they know that the plan has failed.
Without a word, they hoist their firearms, open the central stair hatch
and head down to investigate further…well, all the guys do. The
women stay up above, no doubt prepping coffee. The guys gather around
the door to C and open it up. A lot of smoke passes through the doorway,
obscuring their vision. Calder, who is carrying the biggest gun, goes
in first. Well, actually Van was in the lead, but when he couldn’t
get the lights activated, he motions for Calder to go first. Chickenshit
bastard. Calder barely gets through the door when IT
lunges out of the smoke, grabs his rifle and bends it, Superman-style,
over its head. Calder, Royce and Bob then run like hell up the stairs
while Van and Carruthers fire their pistols at the beast. They retreat
up the stairs, firing all the way, while IT tears the
door to C compartment open wide enough to get through. Once safely up
the stairs, the crew closes the central stair hatch.
Next
gas grenades are used in an attempt to kill the beast. This fails to
work as well and Van comes out of the engagement with an injured foot,
scraped up something bad when the monster grabbed him.
Dr.
Royce has completed the autopsy on Keinholz, discovering that “there
is not a molecule of oxygen or a drop of water” left in his body.
Blood, bone marrow, glandular secretions – everything, is gone.
She theorizes that since there are no puncture marks on the body, that
this was accomplished through some type of osmosis process. Keep in
mind that the Human body is sixty to seventy percent water. Now, we
got a pretty good view of the dead Keinholz earlier. Sure, his body
was shriveled, but if all the moisture in his body had been
removed, then would not he have looked more like a dried up prune, and
been the size of a cabbage patch doll? Van Heusen hasn’t joined
the cadaver club yet, though his wound is infected and nothing Dr. Royce
can do helps it any.
They
open the central hatch and peer down. IT is two levels
down, but they can see it breaking through the center hatch onto the
level directly below them, which will grant it access to the next level.
They realize that if IT can get through the center
hatches, they are royally SCREWED. Ann approaches Carruthers and tells
him that he was right and they were all wrong. They hold hands and share
a Kodak moment.
Royce
pipes in about now with an idea he and Bob have worked out. He proposes
that two men exit through the control room airlock and then space walk
down the side of the ship and re-enter through the airlock on the motor
level – below the current location of the creature. This would
enable them to surprise the monster, but they aren’t sure what
to surprise it with. Carruthers says he’s been thinking and has
an idea, so he and Calder suit up and make their way down the hull to
the bottom of the ship. They reach the airlock on the motor level and
the others above begin talking loud at the proper time, distracting
the monster from what is occurring below it. Carruthers and Calder sneak
out onto the motor level and set an electrical trap on the stairs that
lead to the upper level where IT is located.
The two then take cover behind some induction pumps and open the center
hatch, which is noticed by the creature. It begins to descend the stairs
and when it gets to the appropriate spot – ZAP. Nothing. The monster
is not affected. Carruthers is able to make it safely to the airlock,
but Calder takes a blow to the head that tears his vinyl “helmet”
and stumbles back, his foot getting caught and the fall breaking his
leg. He fires up an acetylene torch and uses it to fend off the monster
every time it gets to close to his hiding spot.
Carruthers
returns to the others where they try and think of a way to rescue Calder,
who can be heard over the radio. Meanwhile the Doctor approaches Royce
and tells him that the alien bacteria are attacking bone marrow, resulting
in a leukemia-type condition. The drugs she has been using are working
too slowly and she needs fresh blood to keep Van and Purdue alive –
but there is no more on this level. They will need to descend to the
cargo level and retrieve some more.
Royce
is preparing to make a run for the blood and Bob decides that it his
“turn” now to go. What is this, a ride? I suppose he feels
the need to do something in helping kill the monster that murdered his
brother. Carruthers decides to accompany them. Calder promises to keep
them apprised of the creature’s movements via the intercom. A
shadow on the wall tells us that IT is still dragging dead Gino around,
and has wandered into the reactor room. After Calder reports this, it
gives Carruthers an idea. He remotely closes the reactor room door and
asks Calder what the monster does. When no odd behavior is reported,
the three men make their descent in search of the blood supply.
Meanwhile
Van has awoken again and is trying to get up from his cot. The women
try to restrain him but he yells and pushes past them. He has an idea
– by unsealing the reactor, the radiation will kill the monster.
He flips some controls while the ladies still try and talk sense into
him. In the reactor room, the creature is banging on the door to get
out when the reactor is unsealed and it gets a face full of radiation.
The women call down to warn the men what has happened, inciting Carruthers
and Royce to speed things up. Below, Bob is helping Calder up the stairs
when IT breaks out of the reactor room. Calder dives
back into his hiding spot and Bob fires off his pistol at the beast.
He then tries to run up the stairs, but IT is too fast.
The monster reaches up and grabs him, pulling him down to the floor
and bitch-slapping him to death. Royce and Carruthers haul ass back
up the stairs with the blood, having to leave Bob behind. They get back
to the laboratory level and then everyone heads on up to the topmost
level – the control room.
Everyone
is now huddled on the highest level. For some IDIOTIC reason, Carruthers
is carrying a bazooka. A bazooka! They pile some heavy crates
over the hatch in the floor, hoping to keep IT from
busting up through the opening. Nearby Ann and Van are talking and the
ever more disconcerted Colonel is remarking on Ann is now “with”
Carruthers and how it happened out of the blue. She tries to dismiss
it and wants to talk about it later, but he insists that there may be
no later considering how their situation is degenerating rapidly. She
walks off to help Carruthers and Van continues to mutter to Dr. Royce.
Note
- It is at this point that the movie enters its final segment, so if
any of you really feel the need to watch this film and not know the
ending ahead of time, skip the rest of this section.
They contact Calder down below, who is still alive. He can see the monster
still bumbling around on the motor level. About now IT
has decided to find out where everyone else has gone. IT
ascends the stairs to the first storage level and begins banging around.
Calder warns Carruthers that IT is on its way up. The
gang up top makes ready, turning the lights off and preparing for the
last fight. Carruthers tells Calder to make his way to the airlock now
that IT is no longer nearby and hide there. Then Carruthers
picks up the bazooka again and aims it at the hatch.
While
waiting, Carruthers happens to glance at a dial on a nearby instrument
panel and notices that the oxygen consumption on the ship is far in
excess of what it should be. He points this out to Royce and the two
theorize that it is due to the monster. With the thin air on Mars it
would need a gigantic lung capacity and has thus been hogging all the
oxygen on the ship with its Darth Vader breathing style. Carruthers
suggest letting all the air out of the ship to kill it. Royce agrees,
saying they can build it back up for themselves later.
A
mad rush is on now, everyone trying to get into his or her space suit.
The monster tears his way up onto the laboratory level, doesn’t
even hesitate and then heads up the latter to the top level. IT
bangs on the hatch, causing all the boxes sitting atop it to topple
over, and then IT peels back the metal of the hatch
like wrapping paper and pokes up through the opening like a jack-in-the-box.
Everyone has their spacesuits on now, but Carruthers cannot reach the
controls to release the air because the monster is in the way. He calls
to Royce, who is now holding the bazooka, to drive it back down so he
can make his way to the proper control panel. Royce fires the bazooka,
but the rocket just bounces off the monster before bouncing around the
floor some. No detonation at all! It must have been a dud. Carruthers
is trying to reach the controls, but the monster is preventing him from
getting too close. Van then jumps up, runs to the controls and hits
the correct button. The airlock doors open and the air begins rushing
out. The monster has grabbed Van and no doubt given him the squish treatment,
as when next we see Van, he is stretched out on the floor.
The
ship begins diving. Well, not really…but given that the emergency
klaxon blaring away to warn everyone of decompression and air loss sounds
just like the diving bell in some old WWII movie, and one can see why
it seems like the ship is diving. Everyone hangs on for dear life. Papers
start flying around the room, but very few actually get blown out the
airlock. The monster growls, writhes around and finally stops moving
as the last of the air is removed. Carruthers checks on both IT
and Van, but both are still and quiet. I have to wonder how Van didn’t
get blown out. Everyone was hanging on, but Van was out cold (or dead).
It seems the monster is finally dead. Everyone seems relieved, and the
camera zooms in on Ann and Carruthers as they hold hands before fading
out…
…Into
ANOTHER freakin’ shot of the ship flying through space (number
nine). This fades into the room in Washington D.C. that we saw at the
very beginning of the film. The same government official is conducting
another press release. He has more information to add to the story he
gave to the reporters the previous evening. He reads a message from
the Challenge-142 received less than an hour ago:
“This
is Eric Royce talking. Of the nineteen men and women who have set foot
upon the planet Mars, six will return.”
Six?
Let’s see…Carruthers, Ann, Royce, Dr. Royce, Purdue and…Calder,
I suppose. Calder was hiding in the airlock on the motor level while
Van Heusen got beat up by the monster and was laying there pretty still
at the end, so I guess he was the one who died. The message continues:
“There
is no longer a question of murder, but of an alien and elemental lifeforce.
A planet so cruel, so hostile, that man may have to find it necessary
to bypass it in his endeavor to explore and understand the universe.”
Well,
at least Carruthers has been cleared, but Royce makes out like the planet
Mars is so damn dangerous. Excuse me, but were not you guys all safe
until you got back on the ship? The planet seemed pretty harmless. It
is the native life that proved to be so deadly. Big difference. The
message (and the movie) concludes:
“Another
name for Mars…is death.”
Fade
out. The End.
Structurally,
this movie is most similar to The Thing From Another World
in that it deals with a small group of people trapped struggling to
prevail against a deadly organism from another planet bound and determined
to make a snack of them all. Aside from the opening and closing segments
set on Earth (which most people conclude were added in order to stretch
out the film’s running time) the movie never leaves the crew of
the Challenge-142. Once things get rolling, the movie rarely
lets up and moves along at a brisk pace, rapidly pushing its characters
through one bad situation and into another. While not as intense as
later films would be, the approach taken works very well and the viewer
begins to detect the sense of danger and desperation that builds as
the film progresses.
Sadly,
the character development that was so well executed in the Howard Hawk’s
The Thing From Another World, is sorely and quite obviously
lacking here. We are quickly introduced to a number of people, who for
the most part, will be expanded upon very little and examined only long
enough to form the vaguest of impressions. With the exception of Carruthers
and Van Heusen, who these people are and what motivates them was just
not important to the producers. Those two are plainly set up to be at
odds with each other, though the conflict is really all on the part
of Van Heusen, who is resolute in his belief of Carruther’s guilt.
Yet, the film sets up this adversarial dynamic and goes no where with
it. Early on during the monster’s rampage, Van Heusen takes a
hit and is restricted to bed for the rest of the film, offering up only
smartass remarks and a failed attempt at killing the creature thereafter.
I suppose one could say that Van Heusen was shown to be in error when
it came to the veracity of Carruthers’ story, and that he was
pushed aside to make room for latter to take the lead and redeem himself.
There could not be two leaders, so one was removed.
While
the characters might not be the most fleshed out in film history, they
certainly make up for it with their actions. After viewing this movie,
one has to wonder what kind of idiots these people truly were. How they
ever graduated from some type of training program and granted a position
on a ship to Mars is beyond me. In fact, the entire organization seems
lacking. There is just so much that betrays them as morons. Like smoking.
These people are nicotine fiends who are lighting up non-stop. Someone
missing? Have a smoke. The monster kills someone? Have a smoke. Time
running out and death looking certain? Have a freaking smoke! I must
say that the Challenge-142 must have one HELL of an air recycling
system. These folks have the oxygen scrubbers working overtime with
all the smoke they exhale.
On
top of that, these guys are gun toting, trigger-happy morons who make
the Montana militia groups look like the boy scouts. They start squeezing
off rounds at the drop of a hat, no worries about ricocheting bullets
or friendly fire. I guess the ship, on top of having a first rate air
recycling system, also has the sturdiest hull ever manufactured by mankind.
It must have, as these guys don’t give a single thought to accidentally
rupturing the hull. And they don’t stop with guns! They haul out
grenades by the dozen and detonate them and then move on up to firing
a bazooka in their ship’s control room!
As
far as visual FX are concerned, this film doesn’t have too many.
What we do see is adequately done by the standards of the day. The most
ambitious shot is the view of Carruthers and Calder walking down the
side of the ship as it traverses the stars. Back then it might have
looked awesome, but now it is very easy to notice that the actors don’t
seem to be covering any ground, despite taking numerous steps as well
as the obvious signs of matting them into the footage of the rocket.
I’d venture to say that the best looking thing we see, though
it is just for a few seconds at the film’s beginning, is the painting
that represents the surface of Mars. Sure, it looks nothing like what
Mars really looks like, but it is still executed pretty darn well.
Now
we come to the one aspect that is both one of the best as well as one
of the worst things about the movie: The monster. The monster costume
is a glaring source of both potential embarrassment and possible fun.
The costume is a rather bulky, rubber affair that bends in all the wrong
places, heightening the “cheese” factor and lending a certain
air of ridiculousness to the film. The way it lumbers, stumbles and
plods around the ship is laughable considering the dire circumstances
and danger it supposedly represents. The face is static, except for
the tongue that is often protruding from the sizable mouth. This effect
was produced by the actor’s chin pushing the “tongue”
through the creature’s maw.
Since
the movie was filmed on a mere handful of sets, with a single set used
to represent the various central chambers of the ship – just re-dressed
for each one, director Cahn makes good use of the limited space he has.
Thanks to the camera work and the set dressing, the ship comes across
as being fairly good sized. Another thing he does rather well in conjunction
with cinematographer Kenneth Peach is to hide the monster and utilize
shadows to create an atmosphere of dread and creepiness. Whether this
was done for artistic reasons or to help hide the often silly-looking
monster suit is open for debate, but since the creature is shown quite
well on several occasions, and the suit holds up pretty darn well to
scrutiny, I personally believe it was the former. There are numerous
occasions where all we see is the beast’s shadow on the wall,
or a foot moving across the floor. More than one assault on a Human
is shown as nothing more than shadows on a wall, which, while lessening
the onscreen violence, only makes the attacks more horrifying. This
method really helps in firing the imagination, as what the mind conjures
up is almost always more frightening than what we ultimately see on
screen.
Still, despite all the apparent flaws...indeed, perhaps because of those
very flaws, this film has a sizable “fun” quotient. Taking
it too seriously will only lessen the enjoyment derived from the proceedings.
An enormous grain of salt, along with a large suspension of disbelief
will come in handy here, and will help transform the film from an “old
50’s monster movie” into a “classic B-Movie experience.”
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