We
open on the interior of George Meaning’s antique and modern art
shop. All manner of things fill the place, including several dozen truly
hideous paintings. If I barfed on a canvas after eating five pounds
of skittles, it would look better than some of these things. George
is packing up various items into a satchel - which include a small,
primitive-looking statue - and soon enough is exiting and locking the
place up. He places a sign in the window that states the shop will be
closed for the holidays. Then he hops on his motorcycle and zips away
through the city of Manchester.
We
get numerous shots of him navigating the streets of Manchester which
allows the filmmakers to highlight the fashions of the day as well as
all the hustle and bustle of the big city. There are plenty of shots
focusing on the pollution and detritus marring the cityscape as well
as the crowds and busy streets. When he’s stopped at a traffic
light, a woman standing on the sidewalk suddenly casts aside the long
overcoat she is wearing to reveal that she is buck naked underneath.
Then she proceeds to run across the street in full view of the waiting
cars, her ample assets bouncing around something fierce. Nobody seems
to really take much notice of her. They all seem bored and focused on
their own miserable lives. I have to say that her streaking was quite
unexpected and I found it quite the nice surprise. Alas, that’s
the only nudity we’ll be getting in this movie. Intercut with
these scenes of urban sprawl are brief glimpses of the pastoral countryside
and soon enough George has left the city behind and is now cruising
through the lush green fields of the English countryside.
George
pulls into a gas station…er…excuse me, a petrol
station to presumably fuel up his bike. He gets off and walks over to
a stand that has canned drinks. As he is opening one and taking a drink,
there is a crash and he turns to see that the woman in the car parked
in front of his bike has backed right into his set of wheels. She apologizes
and explains that she mistakenly had the car in reverse. On the good
side, his satchel of antiques is unharmed. On the bad side, his motorcycle
isn’t going anywhere. The station attendant looks it over and
declares that it will need a new wheel, which will have to come from
Glasgow. Since this is Friday, the earliest he will be able to get it
is on Monday. With no other choice, George leaves his bike to be repaired.
George
now turns to the woman who hit his bike and asks if she is going to
Windermere. She says she isn’t going there but some place nearby.
George says that she will take him there regardless and adds that it
is the least that she can do. She agrees and they hop in her car, George
announcing that he will drive and adding in some comment about not wanting
to go the entire way in reverse. She says that he will be doing her
a favor, as she has driven all the way from London and is quite knackered.
He tells her to go to sleep while he drives. With that, off they go!
Hey, he never even paid for that canned drink he opened and sampled!
Rather
than sleep, she lights up a cigarette which he promptly takes from her
and says thank you. She lights up another one and asks if he isn’t
taking just a little too much for granted. He replies that he is not
going to “jump her” and gives her his name. She tells him
her name – Edna.
The
country road they are traversing is not very wide, so when they come
up behind a truck from the Manchester City Mortuary, it takes up most
of the road. With much honking of horns and waving of hands (including
the two-fingered version of flipping the bird that is frequently used
in British Commonwealth countries) George manages to race past the large
truck on the side of the road. I don’t know about you, but I wouldn’t
want some hot head like that driving my car so soon after just meeting
him for the first time. Edna is either very trusting or something of
an idiot. Maybe both. Time will tell.
George
tells her that in Windermere, all he plans on doing is meeting with
some friends and then listening to the grass grow until Monday. When
the road forks, he takes the road to Windermere, but she pleads with
him to go the other way – to Southgate - which is where her destination
lies. She mumbles something about her sister, but provides no further
details. More whining on her part convinces George to take her there.
I guess he figured it was that or have her whine, plead and nag him
the entire way to Windermere.
We
see the car pass through the town of Southgate and I must say, George
really is flying. The roads are very narrow, especially between the
ancient buildings and there is no way he’d have enough time to
brake properly if someone suddenly stepped out from behind a corner
and into the road. There would be a definite splat. I don’t even
want to know what would result if he encountered a car coming from a
cross street that was careening through town equally as fast and careless
as him. They’d be picking up body parts for days in a case like
that.
Edna
is not sure exactly how to reach her sister’s place, as she has
only been there once before and all the country roads look the same
to her. Sure enough, they reach the end of the road they are on, which
dead ends in the middle of a ravine with steep hills on either side
and a wide stream rolling down the center. The only way forward is on
a foot path. A sign says that the Lewis farm sits nearby, so George
decides to ask directions to Edna’s sister’s place. He takes
the car keys with him, not quite trusting Edna to not leave him stranded
on foot, and then walks across a series of large stones to the opposite
side of the stream. There he follows a dirt path up and over the top
of the hill. Now alone, Edna gets out and lights up a cigarette.
George
follows the path until he comes to a farm. No one seems to be around,
but then he spots a trio of men out in one of the fields. They have
what looks to be a converted combine harvester and on the side are the
words, “Agricultural Dept. – Midland Area – Experimental
Section.” Two guys dressed all in white are showing the local
farmer how to work some gizmo which looks like a funky radio dish that
they are passing back and forth over the ground. George approaches and
inquires into what they are doing. They explain that the gizmo is a
new method that utilizes ultrasonic radiation to kill unwanted bugs
and insects. They consider it safe, since it does not use any chemicals
that could potentially harm people or livestock. George then asks the
farmer for directions to the West place.
Back
at the car, Edna is walking around, following the path around a corner
in the ravine. Words like tranquil, calm, peaceful and serene could
be used to describe the locale and indeed, I would love to call such
a place home and get away from the big city (or in my case, medium size
city). As she heads back to the car, she senses something and turns
around, but sees nothing. She takes a few more steps and then spins
around again. There, a short ways away is a man staggering around. He
walks like he just came off a three day bender or as if he had a broomstick
shoved up his butt and he was finding it difficult to ambulate properly.
The
strange guy, who is wheezing something awful, like he just spent the
last thirty years smoking five packs of cigarettes a day, turns and
sees Edna. We see that his eyes are a strange reddish color. He begins
stumbling after Edna, who quickly turns and runs to the car. She gets
in, but cannot start it since George still has the keys. The strange
guy comes up and reaches through the open window, grasping at her. She
exits through the opposite side and runs across the stones that bisect
the stream. Naturally, she only makes it about four or five steps before
losing her balance falling into the water.
About
now George and the farmer are walking from the other direction. Edna
runs up the hill to them and calls to George, telling him that there
was a man that tried to attack her. Of course, there is no one in sight
now. Edna is near frantic and insists that there was a man there and
gives a description of what he looked like and what he was wearing,
adding that he was wet, as if he had just come out of the water. Upon
hearing this, the farmer says that the description fits that of Guthrie
the Looney, a tramp that used to sleep down by the river but who is
now dead…having drowned himself a week earlier. Since the prime
suspect is dead, the farmer thinks it is just another vagrant that has
taken up begging for change. Having gotten the directions to Edna’s
sister’s place, George leads her back to the car.
We
now turn our attention to the house of Martin and Katie West, the latter
being Edna’s sister. Martin is in a dark room, developing a number
of photos. He emerges and hangs them along a line to dry. We see more
photos hanging around the place and must conclude that he is either
a photographer by trade or by hobby. He gathers up some things in a
big man-purse and heads outside, where we see that it is now dark.
He
follows some sounds and sees the door to an outdoor shed being closed.
He enters and finds his wife. She claims that she was just after some
strawberries so she could make a pie for her sister. He looks the fruit
over and when all he sees is strawberries, she asks if she can go. There
is a tense exchange between the two where we learn that it was his idea
to call her sister Edna and that he wants her to go somewhere and she
refuses to do so. She then storms out…without the strawberries.
He follows her back to the front door of their home where she stands,
crying. He tells her to get a hold of herself while he goes to set up
the camera and flashes for the last series of photos. He then walks
off down a nearby path into the darkened countryside.
Elsewhere,
George and Edna are in her car and she gets the feeling that he doesn’t
believe her story about being attacked by a tramp. They argue a wee
bit and drive on, trying to find Martin and Katie’s place.
Speaking
of Martin, he’s someplace where there is a small pond fed by a
waterfall cascading down a hillside. He has set up lights and his camera
and the timer is going off every few seconds, snapping a photo. The
camera must run out of film because we see him remove it from its tripod.
Cutting
back over to the house, we see Katie back out in the shed. Alas, she
is not there to fetch the strawberries that were left behind earlier.
No, she’s there to cook up some heroin and inject it into her
arm. This is her big secret! She’s a heroin addict and that’s
why Martin was concerned over what she was doing alone in the shed.
The place he wants her to go and which she adamantly claimed she would
not be going to, must be a rehab clinic of some sort. Anyway, as she’s
loading her needle up, there is a squealing sound, like metal on metal.
Thinking it to be her husband, she calls out to him, but there is no
answer.
She
looks around and finds a trail of water leading into the shed and disappearing
into one dark corner. There is the sound of labored breathing and who
should come stumbling out of that darkness? Yup, Guthrie the loon. Now,
I have a question before we go any further. Earlier, that farmer told
George and Edna that Guthrie had drowned a week ago. Edna claimed that
when she saw him, his clothes were wet, like he had just climbed out
of the water. That encounter with Edna had to have occurred at least
an hour or two ago, time enough for his clothes to dry somewhat. So
why is he dripping water all over the place now? Did he take another
dip in the river? I think the answer is yes. Look at it this way: he
sure got here fast. Certainly faster than George and Edna, who are in
a car. The only way for him to have reached this place ahead of them
is if he ran like hell over the hills and fields , a feat I’m
not sure a dead man is capable of performing, or he hopped in the river
and either swam here or just allowed the current to bring him this way.
I guess this is evidence that zombies may navigate via waterways. For
some reason the often used phrase “he always travels the creeks”
from The Legend of Boggy Creek comes to mind, even
if that film dealt with a BHM (Big Hairy Monster) and not walking dead
people. So where was I? Oh, yeah.
So
Guthrie comes stumbling after Katie, who didn’t even get the chance
to shoot up. Since he is blocking the way out, she is forced to use
a shovel to break the closest window and climb out, calling for Martin
the entire time. She hauls ass for Martin’s location and reaches
it just as Guthrie catches up to her. They struggle and she manages
to get away. Martin runs up and tries to fight Guthrie. His camera is
dutifully snapping photos every few seconds, the flash lighting up the
area and illuminating the three of them. To make a long story short,
Guthrie kills Martin, but not before Martin bashed him in the head a
few times with a rock, to no effect.
Guthrie
comes after Katie again. She screams and runs away…almost directly
into the path of the car carrying George and Katie. The headlights blind
Guthrie, who turns and staggers away into the darkness. Edna tries to
calm a frantic Katie while George walks over and finds Martin’s
body.
Poof!
Just like that it is daytime (we know this from the high levels of ambient
light as well as the clear sky seen over the trees) and the cops are
there taking photos of the crime scene. They are led by Sergeant McCormick,
who is never directly referred to by name in this movie. I am only assuming
that is his name because much later Edna will be calling for a Sergeant
McCormick. Even the IMdB just lists him as The Inspector
despite everyone calling him Sergeant. So for this review I will just
refer to him as the Sergeant.
The
medical examiner states that Martin’s chest has been caved in,
with every bone smashed. This just proves to the Sergeant that they
are dealing with a sadist and/or a lunatic. The Sergeant is a cranky
man, and reprimands one officer for not having his uniform buttoned
properly. George protests the need to keep him around for questioning
as he didn’t even know Martin and feels as if he has nothing to
do with the case, but The Sergeant refuses to let him and go and instructs
one officer to continue with the interrogation.
The
Sergeant walks back towards the house and now it looks like the sun
is getting ready to set! Remember, George got directions to the West
place while it was still very much bright outside, so it could not have
been dark too long when they arrived…which was after
Guthrie killed Martin. If it was daylight a moment ago and is now getting
dark, that means a full 24 hours have nearly passed since the attack.
Are you seriously telling me that it took all night and all day for
the cops to come and investigate the crime scene? Wow, that sure is
slow. I suppose Cops Slowly Investigate is what CSI stands for in hose
parts (in reality, I think this one particular shot was filmed at a
darker time of the evening while the other shots in this scene were
definitely shot during the day). The Sergeant is then told some info
from one of the uniformed cops. According to him, one of the neighbors
has informed him that there was bad blood between Katie and Martin and
they had been seen fighting more than once.
Heading
into the house, where Katie is a nervous wreck and being questioned
by another detective, The Sergeant asks how things are progressing.
The other cop says that Katie’s story remains consistent and that
she claims she and Martin were attacked by a man in black. Edna pipes
in and says it was the same man that attacked her and asks the Sergeant
why she should invent such a tale. The Sergeant thinks she would fabricate
such a story in order to back up Katie's story.
Edna
tries to get Katie to have some tea and cookies…er…pardon
me, digestive biscuits while The Sergeant looks over the photos
Martin has hung on the walls, including several of Katie in the nude.
He asks what the pictures are all about, but Katie claims she cannot
remember. He implies that she and Martin fought a lot and were alone
when he died. Edna wants to know how he could think that Katie could
have killed her husband as it would have taken a very strong man to
perform such a murderous feat.
The
Sergeant now removes from his pocket the container of heroin belonging
to Katie. When she sees this she gets visibly agitated and starts shaking
worse than a porcupine on his wedding night, nearly spilling her tea
and cookies...er…biscuits. The Sergeant claims that people on
drugs can do things beyond that of normal folks and may not even recall
doing it at a later time (yeah, it’s called acting like a colossal
asshole). He wants Katie to admit to taking heroin the night before
but she (rightly) refuses. Edna wants to know what motive Katie would
have for killing Martin and at this point our earlier suspicions are
confirmed. Martin was planning to move Katie into a clinic and this
was the entire reason for Edna coming to visit.
About
now George enters and tries to appeal to the Sergeant. He explains that
he was just in these parts to visit some friends and relax. Naturally,
this is like asking a vegan to sample your new beef carpaccio recipe.
The Sergeant is not about to let him or Edna go, informing them that
they need to book rooms in the local hotel so they can be available
for further questioning.
As
George and Edna head outside to her car, they see a police officer putting
Martin’s camera equipment in one of the police cars. Edna suddenly
remembers that her sister told her how the camera was snapping photos
the entire time the strange guy (Guthrie) was following her and then
attacking Martin. George has her distract the cop while he removes the
film from the police car. He wants to have it developed privately, feeling
that the cops would never admit to being wrong. They hop in Edna’s
car and split.
In
town, George drops the film off at a local place to be developed and
then the two go to The Old Owl Hotel to book rooms. Once there, George
makes a phone call to the people he was originally planning on meeting,
explaining his tardiness. While he is on the phone, Edna gets word that
her sister has suffered a breakdown and has been taken to the hospital.
Edna pleads for George to accompany her and he apparently agrees as
the next thing we see is the pair of them arriving at the local hospital
in her car. They enter through the front, but we are treated to a brief
scene of dead people in refrigerated caskets being loaded up into a
truck…the same mortuary truck that George and Edna blew past on
the road the previous day.
Inside
the hospital Edna visits Katie while George wanders around. He comes
across a couple of the refrigerated caskets, albeit empty ones. A Doctor
Duffield explains to him that when it comes to dead folks, all the autopsies
and tests on organs and such all take place in Manchester, so the bodies
need to be kept cool during transport. About now an alarm goes off and
the Doctor says that it is “the nursery again," before rushing
away. George follows and when they arrive at the nursery there is a
nurse that is being helped away, having been blinded in one eye by one
of the newborns. The baby in question needs to be sedated and there
is blood on it from where it attacked the nurse. Before you worry that
perhaps we’d wandered into a Larry Cohen film, we learn that this
is the third baby born since the previous day that has been near homicidal
in its aggressiveness. The doctor says that all the babies come from
the same area around Southgate – near the river. George remembers
the strange contraption being used on the farm to kill insects and tells
the doctor about it. The Doctor says he would like to have a look at
it, so…
…George
and Doctor Duffield are out at the Lewis farm, speaking to the two guys
in white that operate the gizmo in question. One guy explains that the
ultrasonic radiation works on the insects’ nervous system, driving
them mad. This in turn makes the bugs attack one another in a frenzy
of violence until they are all dead. The current range is only one mile,
but they are hoping to boost it up to five. Despite all this, they don’t
see how it could have anything to do with the violent babies. The radiation
will only affect things with primitive nervous systems. Human would
be too evolved to be affected. George and Doctor Duffield leave and
as they walk to the car, the Doctor notes how a newborn’s nervous
system is still at a very elementary stage. George wanders why he doesn’t
do something about it and the Doctor tells him that all they have is
a hunch. Moving the bureaucracy that is government will take concrete
facts, and even then the civic wheels would turn very slow.
 Later,
George and Edna pick up the developed photos from Martin’s film.
A strange thing has happened. In all the photos, Katie and Martin can
be clearly seen, but there is no sign at all of Guthrie. The lack of
Guthrie in some photos makes it look like Katie was attacking Martin.
Edna is again adamant that she didn’t invent this attacker. She
even asks the store owner if he has a picture of Guthrie, but he says
no.
The
Sergeant comes strolling in about now to collect the photos and once
he has seen them, he says he now understands why Edna didn’t want
anyone to see them, implying that she is trying to cover for her sister.
George asks the Sergeant if for a moment he has considered that he is
barking up the wrong tree. The Sergeant replies, “Not when
dealing with people like you. You’re all the same, the lot of
you, with your long hair and faggot clothes, drugs, sex, every sort
of filth.” So we can see that the Sergeant is one of these
types that hates the fact that the world is changing and utterly detests
the culture of the younger generation. He leaves, but reminds George
and Edna not to be skipping town.
George
and Edna go to leave, but the shop owner remembers that there is a photo
of the deceased Guthrie in the newspaper, taken when his body was pulled
from the river. He shows it to them and sure as shit, it’s the
same guy that attacked Edna and then later, Katie and Martin. Edna gets
upset, but George is still not buying this story about the attacker
being this dead guy. He asks the shop owner about it and is told that
Guthrie’s body was taken to the cemetery and that no one had the
money to bury him, since he had been vagrant. With that, George and
Edna hop in her car and speed off. The Sergeant sees them leave and
feels that they are up to something. He details an officer Craig to
follow them.
We
have now reached the movie’s halfway point. Take a drink just
for the hell of it if you’re still hanging in there. I think I’ll
have two!
Deciding
that he needs to prove to Edna that a dead man did not attack her and
then kill her brother in law, George heads to the local cemetery. When
they reach a fork in the road, he veers right, but when PC Craig arrives
at the juncture, he pauses and then heads left. Watching these people
drive makes me wonder if everyone in those parts drives so recklessly.
They are just zooming down these narrow country roads. It seems the
potential is very high to hit another car, a pedestrian or even a stray
cow.
So
George and Edna arrive at the cemetery, which apparently is located
on top of a hill. They pull over on the side of the road near a sign
and small gate and then get out of the car. From there they walk up
a steep, winding path to where the church and graveyard are located
somewhere on the top of the hill. I’d hate to be a pallbearer
and have to lug a heavy coffin up that path! It might just be easier
to lower the casket in by helicopter rather than carry it up that slope.
I could just see someone getting tired and losing their grip and the
next thing you know, poor old Uncle Fred’s body is doing cartwheels
down the path to the roadway far below. There doesn’t seem to
be anything other than a foot path, so unless there is another route
to the church and cemetery, someone had to haul all the building materials
and gravestones by hand up this steep hill.
At
the top all is quiet and peaceful like cemeteries are supposed to be
(and I’m pretty sure this was filmed in a location that was not
actually up that path they just traversed). George calls out, but there
is no answer. They check out the caretaker’s cottage, but again,
there is no one to be seen or heard. Locating a cellar door, they descend
some steep stairs into the area beneath the church. Nearby we see a
freshly dug grave.
In
the cellar they find several coffins. George looks at each one until
he finds the one with Guthrie’s name on it. He opens it up to
reveal…that it’s empty. Edna wants to go, but something
catches their eye. Not far away, stashed into an alcove is the caretaker’s
bloody body. No sooner have they processed this find than the heavy
door at the top of the stairs is forced closed. They both haul ass up
the stairs and bang on it, but there is no reply from outside. There
is a wheezing sound and they turn around to see Guthrie standing at
the bottom of the stairs. I found a few things to ponder at this point.
Why
did they not notice Guthrie earlier? I realize this whole cellar area
is dark, but surely a dead guy who wheezes worse than Darth Vader after
running a hundred laps is impossible to miss. There was no way Guthrie
could have closed the door and then run down the stairs and hide in
the dark before they could have seen him.
Just
how did Guthrie close the door at the top of the stairs? As we will
soon see, he has no accomplice up top, so did he fabricate some elaborate
system of wires ahead of time that he could use from his hiding place
to close the door? Did the door just shut on its own?
Why
is Guthrie here? Hell, how did he even get here? For a dead
guy, he sure does get around!
So
George struggles with Guthrie and at one point he grabs the long handle
to a shovel (without the spade at the end) and stabs Guthrie a few times.
This of course has no effect on the dead guy. Something really strange
now happens. Guthrie dips his hand in some blood - presumably the dead
caretaker’s blood – and then lurches over to a couple of
open coffins containing dead bodies. He dabs blood over the eyes of
each corpse and before you can say “George Romero!” the
two bodies (a man and a woman) begin to stir and climb out of their
coffins.
As
this is transpiring, George spies a ladder against the wall that leads
up into an alcove. He pushes Edna that way and they climb the ladder.
At the top is cramped space. He uses the shovel to bang on the inside
wall, which seems to be made of stone. Guthrie climbs the ladder to
get to them but George just pushes him back down. George breaks through
the stone and holds Guthrie at bay while Edna climbs through. She finds
herself in the freshly dug grave we saw a short while ago, though I’m
not sure why one would need access to a grave from the underside, unless
you were a member of the Martense family and had the munchies.
About
now PC Craig has located Edna’s parked car and figuring she and
George are at the cemetery, he parks his own vehicle and follows the
path up the hillside. He reports his whereabouts to The Sergeant via
radio. He walks on and hears Edna calling for help. He rushes to the
grave and fishes her out. He leaves his radio on the ground as he tries
to console her.
Below,
George has been fending off the dead people and finally manages to claw
his way to the surface via the grave. Craig wants to know what is happening
but there’s no time. Guthrie is up top and pulling a large wooden
crucifix from the ground (it has a very pointy end) and the other two
dead folks have ascended the stairs and somehow got the cellar door
open with no difficulties. You know, for dead folks who don’t
move very fast, they sure did get up those steps quickly enough…and
how did Guthrie get up top anyway? The other two took the stairs, yet
he didn’t come that way. What way did he know about that George
and Edna could not see? Was there a secret passage or something? With
the dead folks closing in from two directions, George pushes Edna into
the caretaker’s room and then pulls in Craig in the nick of time,
before Guthrie can clobber him with the big crucifix.
They
bolt the door but immediately realize that there is no other way out.
Finding a rifle in the caretaker’s stuff, Craig opens a small
hatch in the door and takes aim at their assailants. He shoots two of
them but they are not fazed one bit. He and George then barricade the
door with the caretaker’s furniture. Then they all sit down to
wait it out.
At
this point Craig comes to a realization about the people outside. “They’re
dead, aren’t they?” he asks. George confirms this but has
no idea what has brought them back to life. After a moment of thought,
he realizes that he does know. It’s the ultrasonic radiation
from that doohickey being used to kill insects. It worked at the hospital
on the babies and their undeveloped nervous systems, so why not on those
of the dead? He hastily explains his theory to Craig. The officer says
that it explains Guthrie but not the other two stiffs outside. George
says that they transmit life to each other through the blood of the
living. HUH?
The
dead folks have decided that there has been enough talking and not nearly
enough killing, so they start to bust down the door. George and Craig
push more furniture against the door, but it won’t hold for long.
Then there is a buzzing sound from outside. Craig says that it is his
radio, which he left outside. If he could just get to it or the car,
he could summon help.
Showing
just how slow things move around these parts, we now turn our attention
to the Sergeant, who is about to soil his shorts in frustration because
Craig won’t respond to his radio calls. We now learn that he is
at the West house and that the coroner has just now finished examining
Martin’s body. Just now? How long has Martin’s corpse been
lying out in that field? The Sergeant is going to give the coroner a
ride back to the hospital, but decides to make a quick visit to the
cemetery first.
At
the cemetery, the dead people are uprooting a large headstone. Craig
decides to make a run for his radio and gets George to help him open
the door. He runs outside and struggles briefly with Guthrie. A couple
feet away is the male zombie, holding that big headstone. Craig pushes
Guthrie away and then turns to grab his radio. The other zombie throws
the headstone and it lands on Craig’s leg, breaking it. The officer
crawls to his radio and gets off a quick message about dead people trying
to kill him. Before he can get any more out, the dead folks are on him.
One holds him down while Guthrie tears open his abdomen, pulling out
his guts. With an agonized scream, Craig dies. George watches from the
door as the dead people start feasting on Craig’s tender morsels,
which includes plucking out one of his eyes for a succulent treat.
George
turns back to Edna and tells her that they’ve got to get out of
there, but before too many seconds pass, all three dead folks are using
that big headstone to bang on the door in a continuing attempt at battering
it down. Bang! Crash! Pow! The feeble barrier is cast aside and all
three zombies waltz into the room. George throws a lamp at them, which
crashes to the floor and breaks open, spreading flames across the room
and igniting all of the zombies. With pitiful wails and gasping moans,
the three dead folks are reduced to charred meat. George and Edna waste
no time in exiting the building and running like hell.
They
get to the vehicles and he tells her to take her car and tell the police
what has happened while he takes the policer car to where that Ultrasonic
Radiation Doohickey is located, so he can shut it down. She worries
about Martin’s body, but he tells her that the Doohickey only
has a range of a mile or so. He says that he will meet her back at the
farm. She leaves and is well out of earshot when he realizes that he
doesn’t have the keys to the police car. They must still be in
Craig’s pocket. With no way to start the car, he is forced to
make the journey on foot. Why can’t he just run back up the hill
and retrieve the keys? It’s not like there are any more zombies
stomping around the cemetery to threaten him.
We
journey briefly to the West house where we see a police officer standing
outside by his car, working a crossword puzzle in a magazine. There
is a wheezing sound and he looks up to see…the very dead Martin
West approaching him. This means two things. One, the range on that
doohickey has been extended and two, despite having been examined by
the coroner, Martin’s body still has not been collected by anyone.
Sheesh, how long do these people let corpses lie around before taking
them to the morgue? Anyway, the officer looks up at Martin and gets
one of those, “oh, shit!” looks on his face.
Meanwhile,
George has set a new speed record for running, as he is now over at
the farm where the Doohickey is being used. The same farmer and the
same two operators in white are there. George tells them what is happening
and appeals to them to turn the machine off, but needless to say, they
are not buying his story about walking dead people who kill and eat
the living. Then they tell him how successful the machine has been at
eliminating insects and tell him the range is up to five miles now.
I knew it! When George hears this, he freaks out and tries to shut the
gizmo down himself by grabbing a pipe wrench and banging on various
components. The other three, perhaps thinking that they have a crazy
person on their hands and fearing for their personal safety, run to
a nearby van and leave. It seems George is gonna have to foot it to
his next destination as well.
At
the hospital, we see Katie resting in bed. A cop asks a nurse if Katie
has received any calls from her sister or “that man.” The
nurse tells him no, so he returns to his desk and his radio to inform
the Sergeant (who no doubt called and asked) of this. The Sergeant is
desperate to find them and orders a house to house search and says to
start combing the countryside. It seems the Sergeant and his buddies
have arrived at the cemetery and found the mess there. He believes that
George and Edna killed his man Craig as well as the caretaker, so he
gives the order to shoot to kill if they resist.
WTF!?
Shoot to kill? Is this guy a colossal AssHat or what? He has no proof
whatsoever that George and Edna murdered those two people, yet gives
the order to kill them if they resist? Has this guy even been through
police training? What happened to guilty until proven innocent? That
is a mighty big leap in logic to make based on some circumstantial evidence.
To make matters worse, the coroner points out how two bodies are mutilated
(the caretaker and Craig) while three have been burned to a crisp (Guthrie
and the other two zombies). The Sergeant thinks George and Edna are
drug crazed maniacs (despite having zero proof of ANYTHING), but the
coroner now pulls straight out of his ass the idea that they are Satanists
engaging in some sort of black mass! This is the exact sort of closed
minded, willful ignorance that had people in the 1980’s convinced
that Dungeons and Dragons was the Devil’s personal recruitment
tool (when we all know it was break dancing). Added on to all
this, the guys from the Ministry of Agriculture now appear to report
that George attacked them and vandalized their doohickey.
Now
that it is quite dark, Edna arrives at her sister’s place. She
calls out for the Sergeant, but there is no answer. She honks the car
horn but there is still no reply. She approaches the police car that
we saw earlier when the cop was leaning on it, working a crossword puzzle.
There is no sign of him, but his severed hand is hanging from the car
door. Edna turns and behind her in the mist is her dead brother-in-law,
Martin. He attacks her and injures her arm, but she pushes him away,
dives into the car drives away, but not before he attacks again and
she runs him over with the vehicle.
She
careens down the road a ways and then stops. For some inexplicable reason
she then gets out of the car and stands there in the middle of the road,
in the dark. She screams when she thinks she sees Martin coming for
her out of the mist, but it’s just George, who has managed to
really get around on this night despite not having a vehicle. The poor
guy must be just knackered.
The
two get back in the car and head into town where they stop at a service
station. There George leaves Edna with the owner and her daughter, telling
them to call for an ambulance. Then he grabs a five gallon container
of paraffin, puts it in the car and after telling the owner that he’ll
be back in a few minutes, tears off down the road. The owner tries to
calm Edna, but it’s difficult to do when the other woman sees
Martin’s dead face whenever she looks at someone. Methinks Edna
has begun that long slide into insanity.
George
heads back to Martin and Katie’s place armed with the paraffin
container. I guess he plans on burning Martin’s walking corpse
to a crisp like the ones at the cemetery. He approaches a body lying
out on the ground, but when he gets close, it jumps to its feet. It’s
not a dead person, but a cop! Instantly George is surrounded by cops,
who appear out of nowhere like a gang of ninjas. The Sergeant shows
up and tells him that Martin’s body has been taken to the hospital
for an autopsy. This begs the question, why wasn’t Martin up and
walking around? For the cops to have shown up and taken the body away,
it would have to have been flopped out on the ground, not moving. However
we know it was moving at one point when it killed the officer left behind
working his crossword puzzle magazine and then when it attacked Edna.
Perhaps these zombies aren’t as dumb as people might initially
believe them to be. Maybe Martin, knowing that he’d get a ride
to the hospital, purposely flopped himself out on the ground and stayed
still.
Anyway,
it’s clear that the Sergeant thinks George is responsible for
the death of Offcier Benson as well as the earlier ones. George tries
to warn them of the danger of taking Martin to the hospital where there
are dead bodies that he could bring back to life. Needless to say, the
police think it is sheer idiocy.
Even
though it is night, those guys from the Ministry of Agriculture have
got their big doohickey fixed and up and running again. Remember, they
had managed to boost its range to five miles, so there is a real shit
storm coming now.
At
the hospital, Martin’s body is being carried inside on a stretcher
and we see his eyes opening. I suppose the reason he wasn’t moving
earlier when the cops found him is because the Ministry of Agriculture’s
doohickey wasn’t working at that time. When George damaged it
and it stopped functioning, Martin probably dropped to the ground at
that instant. Now that they have it running again, he has been restored
to life…or unlife…or is it undeath? Whatever. What is certain
is that Martin’s body is taken to the morgue where the lone technician
on duty makes the very bad mistake of turning his back on it.
Over
at The Old Owl Hotel, the Sergeant is questioning George about the antiques
he had been travelling with, including that small statue we saw him
packing up at the very beginning of the film. The Sergeant just thinks
it is more evidence of George and Edna conducting a black mass. George
tries to explain that he sells such things for a living and that he
was taking them to some people in Windermere, but the Sergeant doesn’t
believe him after “all that has happened.” Despite admitting
to burning the bodies at the cemetery, George refuses to sign a confession
which states that he killed two police officers. He gets a little loud
in his condemnation of the police and their jumping to conclusions,
ending his brief tirade by calling them the crazy ones and not him.
This earns him a huge bitch slap from the Sergeant. One officer leads
George away to clean him up (since his lip as now bleeding).
Perkins,
the coroner, says that he disapproves of the Sergeant’s methods,
adding that the Police should never resort to violence. The Sergeant
then comments that he wishes they had more of a “free hand”
when it came to “these criminals.” Yeah, I can just imagine.
In his mind, George is 100% guilty despite a 100% lack of evidence.
If he had more a free hand, he’d have probably shot him hours
ago. If he had things his way, he’d be out throwing people in
jail for jay walking and mowing them down with bullets for petty larceny.
We
return to the morgue at the hospital where Martin has raised two more
zombies. One shows recent signs of having had an autopsy and the other
seems to be buck naked. All three are feasting on the remains of that
one poor technician.
At
the Old Owl Hotel, George is taken to a lavatory in order to clean up.
He manages to escape by jumping out the window. He runs to a police
car and speeds off down the road. The cops scramble to pursue, the Sergeant
looking positively apoplectic as he shouts orders.
George
drives to the service station where he left Edna. The owner says that
an ambulance came and took her to the hospital. George now runs over
to a pay phone and calls the hospital, speaking with a receptionist
and asking her to put him through to Dr. Duffield. The Doctor is currently
administering a sedative to Edna, who seems to be losing her tenuous
grip on reality. As George waits for the Doctor to come to the phone,
an unmarked police car races by the service station and, spotting the
stolen police cruiser parked there, screeches to a halt and begins to
rapidly back up. Knowing he has no time to waste, George jumps back
in his stolen car and races off down the road. The cops in the other
car back right into one of the gasoline pumps and I half expected it
to explode, but they manage to not send the place up in flames. They
quickly shift gears and continue their pursuit of George.
So,
with Edna at the hospital, Martin and a number of other zombies at the
hospital and George and the cops racing in that direction, it seems
all the action is going to come to a head at…you guessed it, the
hospital.
Note
- It is at this point that the movie enters its final segment, so if
any of you really feel the need to watch this film and not know the
ending ahead of time, skip the rest of this section.
The
receptionist at the hospital isn’t fazed when George drops the
line. She just goes right back to talking to her friend on a different
line. She has no idea that Martin and two other zombies are stumbling
down the hall in her direction. They bust into her little office and
while the Martin zombie strangles her with the phone cord, Autopsy Zombie
and Naked Zombie rip open her chest and abdomen to get to the meaty
goodness inside. After a brief snack, they stumble out the door to see
what else they can rustle up.
Not
far away, Dr. Duffield is speaking with Katie (already a patient at
the hospital), who wants to see her sister (newly arrived patient).
He thinks it will do Edna some good so leads Katie down the corridors
to the elevator, since her sister’s room is on the second floor.
As they wait for the elevator, we see Martin and the other two zombies
walking up rapidly behind them. They attack just as the elevator door
– which is just a metal grate – opens. Katie throws herself
inside while Duffield wrestles with the dead people. From somewhere
Duffield now produces an axe. I suppose it was hanging on the wall near
a fire hose and sign that says, in case of fire break the glass (a quick
rewind confirms this).
Wielding
the axe, Duffield backs up some nearby stairs and takes a swing at Autopsy
Zombie. The axe takes off a chunk of flesh from the zombie’s chest,
but doesn’t stop him at all. What it does do, is piss him off
because Autopsy Zombie now grabs the axe from Duffield and swings it
right into the Doctor’s head. Ouch. He's dead. Meanwhile
the Martin Zombie has reached through the metal gate and gotten his
hands around his wife’s neck and strangled her.
A
quick cutaway shows George being chased by the cops, still en route
to the hospital. Then we see Katie entering Edna’s room. Edna
tells her not to worry about her, but as Katie draws near and into the
light, we see that she’s a zombie! Wielding some sort of sharp
instrument (looks like a pair of scissors), she attacks Edna, who manages
to fend her off and free herself from the restraints she was in despite
being stabbed in the upper arm/shoulder area. She tries to flee the
room but in come the Martin Zombie and the Naked Zombie. Boy, is she
screwed.
George
finally arrives at the hospital and runs inside. He sees the receptionist’s
body and calls out for Edna. She must hear him because she calls back.
He runs toward the elevator and sees the Autopsy Zombie chowing down
on Dr. Duffield’s body. George grabs the discarded axe, wraps
the blade in a thick wad of gauze and douses it with alcohol (all found
conveniently on a nearby table). He lights this on fire and approaches
the Autopsy Zombie, who is now descending the stairs towards him. Meanwhile,
Edna is backed literally into a corner in her room by the other zombies.
George
lights the Autopsy Zombie on fire, who goes up in flames faster than
a dried up Christmas tree. He races on and arrives at Edna’s room
to find her stretched out on the floor, the zombies hovering over her.
He lights them all on fire and in seconds the entire room is burning.
He pulls Edna up and out of the room. In the hall he embraces her but
then sees that her eyes have taken on the dark red coloration that all
the other zombies have had. She tries to attack him, so he pushes her
back into the burning room. As the flames engulf her and she sinks to
the floor, she reaches a hand in his direction and there is that brief
second where both George and the audience wonder if she really was zombified
or just acting out in her fear. Either way, she’s dead now.
And
sadly, so is George. Several gun shot rings out and George is tossed
around like a puppet on a string as the projectiles riddle his body.
Down the hall, the Sergeant still has his handgun raised and as George
looks at him in agony and disbelief, he shoots George on last time.
George falls over, dead. I’m sure the Sergeant is sporting a tremendous
boner at the sheer excitement of having finally gotten to shoot George.
He walks over to him, kicks over his body and says, “I wish the
dead could come back to life you bastard, because then I could kill
you again.” Be careful what you wish for!
Dawn
comes and a sizable crown has gathered around the hospital to see what
all the excitement was about. Reporters try and get a statement from
the Sergeant, but he refuses to say anything. He gets in his car and
has his driver take him back to the hotel where he can a good night’s
sleep. On the way he talks with a fellow cop and mentions all the “persuasive
rot” and thinks that maybe people will learn something from his
example here. Yeah, what they’re going to learn is that they cannot
trust the local cops at all. For all his talk about criminals, the Sergeant
here has been the worst armed thug in the entire movie. As they drive
down the road, they pass the Ministry of Agriculture’s doohickey
going the opposite direction and talk turns to it and the benefits it
will bring.
The
Sergeant returns to his room at the hotel and as he begins to relax,
there is a wheezing from the corner. From out of the darkness comes
George, only now he is a zombie! George closes in on him and the Sergeant
quickly produces his weapon and fires all of its shots into him, which
of course do no good. George gets his hands around the Sergeant’s
neck and using the enhanced strength that zombies seem to have, kills
him.
How
did Dead George get there? Wasn’t someone watching over his body
at the hospital? Did anyone notice that it was missing? How did Dead
George know that the Sergeant was going back to the hotel? Hell, how
did he even get there so damn fast? He beat the police car! He must
have been absolutely hauling ass through the hills and trees to arrive
there so fast. Even at a full run, someone should have noticed that
his body had gone missing long before he got to the hotel. And how did
he even get inside the Sergeant's room? You'd think someone would have
noticed a bloody corpse as it waltzed through the front door, up the
stairs and began picking the lock to one of the rooms. While it was
satisfying to see the colossal AssHat McCormick get his comeuppance,
it really strains believability to think that Dead George got there
so fast without anyone knowing.
A
final shot shows the Ministry of Agriculture’s doohickey out in
the field, operational again and working it’s mojo on everything
nearby.
The
End.
Review
This
movie is a nice change of pace from the usual zombie films that graced
silver screens in the 70’s and 80’s. While those decades
did bring us George Romero’s Dawn of the Dead and Day
of the Dead, which followed up on the conventions established in
his original Night of the Living Dead and which have been almost
universally copied since then – mainly, idea that the walking
dead having a compulsion to attack and devour the living – it
was the glut of Italian zombie flicks from that era that commonly define
the genre. And let’s face it, a lot of those films were crap.
Oddly enough, while the setting for this film is merry old England,
and there was a creative approach taken in explaining how the dead were
returning to life, Let Sleeping Corpses Lie (or whatever title
you wish to apply to it), was still a joint Spanish/Italian production.
I
suppose because the bulk of the creativity came from Spain, the movie
doesn’t look or feel like the Italian-made zombie flicks of later
years. In other words, it does not feel like a production that was rushed
and cranked out as quickly as possible and actually has had some attention
to detail as well as real thought lavished on it. For example, many
of the shots show an eye for showcasing the setting as well as the action.
In more than one example, the camera will linger on a location after
the actors have moved off-screen. We will get a slow pan, as if waiting
for something to happen, before cutting to action elsewhere. This helps
convey the idea that something is going on behind the scenes, some place
where we the audience cannot see, but at any moment could burst into
foreground with frightening clarity. It helps create both mood and tension
and I found it to be one of the “cooler” aspects of director
Jorge Grau’s approach. Likewise, the beautiful country locations
are used to great effect, looking gorgeous at times and creepy at others.
Even when tendrils of mist are not swirling across the ground and the
sun is high in a clear sky, Grau is able to coax a feeling of dread
and unease out of what would normally be idyllic locations. Another
subtle way of reminding us that true horror is not always something
far away and that it can exist right in our own back yard.
Like
so many of the zombie films that came after it, this film is not exactly
overflowing with likable characters. That said, they’re not a
group of giant assholes, either. Well, the character of Sergeant McCormick
is certainly a raging asshat, but the others are just mildly annoying
in comparison. George, who is supposed to be the hero of the story,
comes off as something of an annoying, anti-establishment hippie. Early
on we see his reaction to a radio story and his subsequent comments
on the environment. His initial reaction to the Ministry of Agriculture’s
machine is thus predictable: he thinks it’s another polluting
machine. While these views do not automatically equate with annoying,
it’s his personality that may rub someone the wrong way. He comes
across as opinionated, presumptuous, impatient and just somewhat condescending
at times. In another movie, he might be considered the film’s
resident asshole, but here he is our main protagonist and we have no
choice but to root for him, especially once the character of Sergeant
McCormick enters the scene. Then George is positively heroic in comparison
and his final fate becomes all the more tragic as well as infuriating
for the audience.
Then
we have Edna. I think the best way to describe her is doormat.
It seems everyone in this picture walks all over her and she just stands
there and lets them. It begins when she accidentally damages George’s
motorcycle and he forces her to give him a ride. From that point on
she is just a dog on George’s leash, going where he wants to go
and doing what he wants to do. Even when she insists that what she saw
was real – a confirmed dead man up and walking around, attacking
and murdering people – she is mostly ignored and humored. George
finally tries to prove her wrong solely in an effort to shut her up.
Of course she ends up being right about the walking dead people and
rather than feel vindicated, all this does in begin her gradual slide
into emotional instability. In the end I found it hard to not feel sorry
for her, because so much of the movie’s events were out of her
control. All she was able to do was react to what was transpiring around
her. Through the actions of other people she wound up in that burning
hospital room and her demise I think engenders the most sympathy from
the audience.
Finally,
we come to the only other character that really matters: Sergeant McCormick.
As noted elsewhere, he is only referred to as “Sergeant”
by everyone throughout the film, though there is one instance where
Edna is calling out for a “Sergeant McCormick”, which I
believe to be him, as no one else is referred to by that rank anywhere
else. If that is his name or not, the truth of the matter is that the
character is presented as being quite the colossal asswipe. He is definitely
a member of the old school, looking with disdain upon the younger generation
and their way of doing things, whether it be the way they dress or groom
themselves. In his mind, George and Edna are automatically guilty of
something simply for being part of a generation that is more open in
its attitudes on sex and drug use. Of course, George’s own lack
of foresight and poor decision-making only makes matters worse for him
and Edna and cements in the Sergeant's mind that they are bad people
that need to be stopped, with a hail of bullets if need be. The Sergeant’s
closed-mindedness doesn’t help the situation, either. He finds
two dead bodies in a location he knows George and Edna to have been
at and he just assumes that they are the murderers, despite a total
lack of anything other than circumstantial evidence. Between his hatred
of the young people with their “long hair and faggot clothes,”
and George’s distrust of the police and tendency to make decisions
that only get him into deeper trouble, it’s a wonder that more
people didn’t end up as walking stiffs by the end. Then again,
take a look at that open ending and tell me that the problem was not
going to start all over once again.
The
only other notable people to discuss are the zombies themselves. To
me it was an inventive idea to use ultrasonic radiation to stimulate
their nervous systems and bring them back to life, which creates new
problems for our protagonists to overcome aside from the dead people.
This method for resurrecting the dead would seem to be more science
based, yet we see things later that don’t naturally fit with it.
The idea that zombies cannot be photographed may seem cool at first,
but when you think about it, comes off as a little silly. They’re
dead people brought back to life by radiation, how could that make them
invisible to cameras? Also, the idea that all they have to do is smear
a wee bit of fresh blood on another stiff to bring it back to life and
swell their numbers seems more supernatural than anything. I think those
two ideas could have easily been dropped with no problem. The film could
have solely used the radiation as an explanation for the walking stiffs
and been less confusing with its zombie lore.
One
thing I want to talk about is the FX used in the film. Naturally, there
are some gore FX for when zombies start tearing into people. There is
not as much of this as one would find in subsequent zombie films, but
there was enough to land the film on Britain’s infamous Video
Nasties list. What we see here is just bloody and gory enough to work,
but by modern standards is not all that over the top. Then again, I
can handle any amount of blood and gore so to me it seemed like it was
rather subdued. For the time period it might have been a lot. The one
poor spot on the gore FX is the fake body used for the hospital receptionist.
As the trio of zombies tear into her breast, it looks rather fake.
What
is interesting to note in this film is the visual FX. “What visual
FX?” you may be asking. Well, take a look at the images below.
The first is a screen cap from early in the film, when George and Edna
are trying to locate her sister’s house. They pass this hillside
and we see the church above, which will play a significant role later
in the film. Adjacent to that image is a Google maps image of the real
life location used for this shot, Winnats Pass in Derbyshire, taken
in 2015, over 40 years after the film was shot there. The rock face
is pretty much the same. The tree near the peak is the same. But, what
do you not see? Right! The church! There is no sign that a building
of any kind ever sat up there nor of a dirt road that led to that spot.
Hell, I don’t even think there is room up there for an edifice
of that size. Yet, in the screen cap, it looks pretty damn real. This
shot only lasts a few seconds, but to me it looks more authentic than
much of the CGI landscapes populating films today. One can argue that
the church did stand there and in the last forty years was
torn down, but I don’t believe that for a second. Much of the
area has hardly changed, so why do that? One can see in the second set
of images the town of Castleton (where some scenes were shot) and how
things look much the same.
 
 
So,
in conclusion, I must say that Let Sleeping Corpses Lie is
a good, if slow moving, zombie film. It gives us a slightly new take
on the walking dead, even if some of the ideas didn’t fit well
with each other. The scenery is beautiful and really helps to establish
a creepy atmosphere as the film progresses. The music is rather lackluster,
relying on heartbeat-like sounds to instill fear and ramp up the tension.
The characters are mostly annoying, though some far outdo others and
make it easier to relate to the protagonists. The zombies are fresh,
yet still creepy and there is enough blood and gore to appease those
who like such things. For my final thought, I would say that the film
is more concerned with setting up mood, atmosphere and character dynamics
rather that overt horror, at least not until the final act. If you are
the patient type, give this one a watch.
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